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View Profile Rexonius

4 Game Reviews


It's really nice, I have to play more

It's really well done of you, I do like how there's a story to follow instead of just:
Beginning > Place towers > Next Level > Upgrade Towers > The end

- However, it would be really, really, really fine and dandy if you could just toss some Mute-option into the game.

This was a lot of fun

It was fun just upgrading everything to max and repositioning the cannons all the time, I liked it a lot. I happen to like formations and repositioning the missile-cannons was just beautiful once they started fire off at the enemy. Very funny game, I'll be playing this quite a lot

That shut panel

1. You can only perform actions separately and have to re-open that panel for each and every time.

2. You don't explain why you need to collect and the concept of this game.

- Simply put, some facts aren't blatantly obvious so you can just create a butt-load of functions without explaining what they do and why they should be used. It's great your instructions explain the most brutally basic things but uh, they don't tell me very much what for they exist or why they are being in use.

As for the shut panel, this thing is very annoying. I just assume to find something to collect before enemy reaches my big blue ball of something, then I try to attack. You don't have much time to collect so the first mission is easily accomplished by just letting them run into your blue ball of something, and there's no way to tell how much percentage of duration it has measured in Health-points or such, not in any visually blatant way anyhow, if that little energy-core is supposed to show then you should really consider some kind of health-bar instead for this, the core's emanating pulse doesn't change or show any difference there in size either. Nothing is alerting what is left of the duration.

In some other aspect I can understand it's supposed to be relatively hard but I gotta admit that I suck at it real bad because the first level didn't make any sense to me. Letting the enemy just run into the blue ball of something was probably the easiest solution at first wave because it never got destroyed from doing so or lost anything by any actual measures. Second wave the blue ball of something stood against nearly all enemies without dying, it died eventually though, show the blue ball of something has some kind of duration and isn't indestructible. Just for this lack of information and impractical utilities I'll go with a 4, simply because there's a lot of work put into it. Otherwise it'd go to at most a 1 for being just a submission itself.

Genuine concept

10/10 Just because it's genuinely moronic

Age 33, Male

Joined on 12/12/03

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